32 lines
905 B
C
32 lines
905 B
C
|
/**
|
||
|
* Copyright (c) Facebook, Inc. and its affiliates.
|
||
|
*
|
||
|
* This source code is licensed under the MIT license found in the
|
||
|
* LICENSE file in the root directory of this source tree.
|
||
|
*/
|
||
|
|
||
|
#import <React/UIView+React.h>
|
||
|
#import "ARTShadow.h"
|
||
|
/**
|
||
|
* ART nodes are implemented as empty UIViews but this is just an implementation detail to fit
|
||
|
* into the existing view management. They should also be shadow views and painted on a background
|
||
|
* thread.
|
||
|
*/
|
||
|
|
||
|
@interface ARTNode : UIView
|
||
|
|
||
|
@property (nonatomic, assign) CGFloat opacity;
|
||
|
@property (nonatomic, assign) ARTShadow shadow;
|
||
|
|
||
|
- (void)invalidate;
|
||
|
- (void)renderTo:(CGContextRef)context;
|
||
|
|
||
|
/**
|
||
|
* renderTo will take opacity into account and draw renderLayerTo off-screen if there is opacity
|
||
|
* specified, then composite that onto the context. renderLayerTo always draws at opacity=1.
|
||
|
* @abstract
|
||
|
*/
|
||
|
- (void)renderLayerTo:(CGContextRef)context;
|
||
|
|
||
|
@end
|