newsmemory-ios-sdk/Frameworks/RCT-Folly.xcframework/ios-arm64/Headers/folly/CancellationToken.h

366 lines
13 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <folly/CppAttributes.h>
#include <folly/Function.h>
#include <atomic>
#include <memory>
#include <thread>
#include <type_traits>
namespace folly {
class CancellationCallback;
class CancellationSource;
struct OperationCancelled : public std::exception {
const char* what() const noexcept override {
return "coroutine operation cancelled";
}
};
namespace detail {
class CancellationState;
struct CancellationStateTokenDeleter {
void operator()(CancellationState*) noexcept;
};
struct CancellationStateSourceDeleter {
void operator()(CancellationState*) noexcept;
};
using CancellationStateTokenPtr =
std::unique_ptr<CancellationState, CancellationStateTokenDeleter>;
using CancellationStateSourcePtr =
std::unique_ptr<CancellationState, CancellationStateSourceDeleter>;
template <typename...>
struct WithDataTag;
} // namespace detail
/**
* A CancellationToken is an object that can be passed into an function or
* operation that allows the caller to later request that the operation be
* cancelled.
*
* A CancellationToken object can be obtained by calling the .getToken()
* method on a CancellationSource or by copying another CancellationToken
* object. All CancellationToken objects obtained from the same original
* CancellationSource object all reference the same underlying cancellation
* state and will all be cancelled together.
*
* If your function needs to be cancellable but does not need to request
* cancellation then you should take a CancellationToken as a parameter.
* If your function needs to be able to request cancellation then you
* should instead take a CancellationSource as a parameter.
*
* @refcode folly/docs/examples/folly/CancellationToken.cpp
* @class folly::CancellationToken
*/
class CancellationToken {
public:
/**
* Constructs to a token that can never be cancelled.
*
* Pass a default-constructed CancellationToken into an operation that
* you never intend to cancel. These objects are very cheap to create.
*/
CancellationToken() noexcept = default;
/// Construct a copy of the token that shares the same underlying state.
CancellationToken(const CancellationToken& other) noexcept;
/// Construct a token by moving the underlying state
CancellationToken(CancellationToken&& other) noexcept;
CancellationToken& operator=(const CancellationToken& other) noexcept;
CancellationToken& operator=(CancellationToken&& other) noexcept;
/**
* Query whether someone has called .requestCancellation() on an instance
* of CancellationSource object associated with this CancellationToken.
*/
bool isCancellationRequested() const noexcept;
/**
* Query whether this CancellationToken can ever have cancellation requested
* on it.
*
* This will return false if the CancellationToken is not associated with a
* CancellationSource object. eg. because the CancellationToken was
* default-constructed, has been moved-from or because the last
* CancellationSource object associated with the underlying cancellation state
* has been destroyed and the operation has not yet been cancelled and so
* never will be.
*
* Implementations of operations may be able to take more efficient code-paths
* if they know they can never be cancelled.
*/
bool canBeCancelled() const noexcept;
/**
* Obtain a CancellationToken linked to any number of other
* CancellationTokens.
*
* This token will have cancellation requested when any of the passed-in
* tokens do.
* This token is cancellable if any of the passed-in tokens are at the time of
* construction.
*/
template <typename... Ts>
static CancellationToken merge(Ts&&... tokens);
/**
* Swaps the underlying state of the cancellation token with the token that is
* passed-in.
*/
void swap(CancellationToken& other) noexcept;
friend bool operator==(
const CancellationToken& a, const CancellationToken& b) noexcept;
private:
friend class CancellationCallback;
friend class CancellationSource;
explicit CancellationToken(detail::CancellationStateTokenPtr state) noexcept;
detail::CancellationStateTokenPtr state_;
};
bool operator==(
const CancellationToken& a, const CancellationToken& b) noexcept;
bool operator!=(
const CancellationToken& a, const CancellationToken& b) noexcept;
/**
* A CancellationSource object provides the ability to request cancellation of
* operations that an associated CancellationToken was passed to.
*
* @refcode folly/docs/examples/folly/CancellationSource.cpp
* @class folly::CancellationSource
*/
// Example usage:
// CancellationSource cs;
// Future<void> f = startSomeOperation(cs.getToken());
//
// // Later...
// cs.requestCancellation();
class CancellationSource {
public:
/// Construct to a new, independent cancellation source.
CancellationSource();
/**
* Construct a new reference to the same underlying cancellation state.
*
* Either the original or the new copy can be used to request cancellation
* of associated work.
*/
CancellationSource(const CancellationSource& other) noexcept;
/**
* This leaves 'other' in an empty state where 'requestCancellation()' is a
* no-op and 'canBeCancelled()' returns false.
*/
CancellationSource(CancellationSource&& other) noexcept;
CancellationSource& operator=(const CancellationSource& other) noexcept;
CancellationSource& operator=(CancellationSource&& other) noexcept;
/**
* Construct a CancellationSource that cannot be cancelled.
*
* This factory function can be used to obtain a CancellationSource that
* is equivalent to a moved-from CancellationSource object without needing
* to allocate any shared-state.
*/
static CancellationSource invalid() noexcept;
/**
* Query if cancellation has already been requested on this CancellationSource
* or any other CancellationSource object copied from the same original
* CancellationSource object.
*/
bool isCancellationRequested() const noexcept;
/**
* Query if cancellation can be requested through this CancellationSource
* object. This will only return false if the CancellationSource object has
* been moved-from.
*/
bool canBeCancelled() const noexcept;
/**
* Obtain a CancellationToken linked to this CancellationSource.
*
* This token can be passed into cancellable operations to allow the caller
* to later request cancellation of that operation.
*/
CancellationToken getToken() const noexcept;
/**
* Request cancellation of work associated with this CancellationSource.
*
* This will ensure subsequent calls to isCancellationRequested() on any
* CancellationSource or CancellationToken object associated with the same
* underlying cancellation state to return true.
*
* If this is the first call to requestCancellation() on any
* CancellationSource object with the same underlying state then this call
* will also execute the callbacks associated with any CancellationCallback
* objects that were constructed with an associated CancellationToken.
*
* Note that it is possible that another thread may be concurrently
* registering a callback with CancellationCallback. This method guarantees
* that either this thread will see the callback registration and will
* ensure that the callback is called, or the CancellationCallback constructor
* will see the cancellation-requested signal and will execute the callback
* inline inside the constructor.
*
* Returns the previous state of 'isCancellationRequested()'. i.e.
* - 'true' if cancellation had previously been requested.
* - 'false' if this was the first call to request cancellation.
*/
bool requestCancellation() const noexcept;
/**
* Swaps the underlying state of the cancellation source with the source that
* is passed-in.
*
* @param other The other cancellation source to copy the underlying state
* from.
*/
void swap(CancellationSource& other) noexcept;
friend bool operator==(
const CancellationSource& a, const CancellationSource& b) noexcept;
/**
* Returns a pair of <CancellationSource, Data> where the underlying state is
* created using the arguments that is passed-in.
*/
template <typename... Data, typename... Args>
static std::pair<CancellationSource, std::tuple<Data...>*> create(
detail::WithDataTag<Data...>, Args&&...);
private:
explicit CancellationSource(
detail::CancellationStateSourcePtr&& state) noexcept;
detail::CancellationStateSourcePtr state_;
};
bool operator==(
const CancellationSource& a, const CancellationSource& b) noexcept;
bool operator!=(
const CancellationSource& a, const CancellationSource& b) noexcept;
/**
* A CancellationCallback object registers the callback with the specified
* CancellationToken such that the callback will be
* executed if the corresponding CancellationSource object has the
* requestCancellation() method called on it.
*
* If the CancellationToken object already had cancellation requested
* then the callback will be executed inline on the current thread before
* the constructor returns. Otherwise, the callback will be executed on
* in the execution context of the first thread to call requestCancellation()
* on a corresponding CancellationSource.
*
* The callback object must not throw any unhandled exceptions. Doing so
* will result in the program terminating via std::terminate().
*
* A CancellationCallback object is neither copyable nor movable.
*
* @refcode folly/docs/examples/folly/CancellationCallback.cpp
* @class folly::CancellationCallback
*/
class CancellationCallback {
using VoidFunction = folly::Function<void()>;
public:
template <
typename Callable,
std::enable_if_t<
std::is_constructible<VoidFunction, Callable>::value,
int> = 0>
CancellationCallback(CancellationToken&& ct, Callable&& callable);
template <
typename Callable,
std::enable_if_t<
std::is_constructible<VoidFunction, Callable>::value,
int> = 0>
CancellationCallback(const CancellationToken& ct, Callable&& callable);
/**
* Deregisters the callback from the CancellationToken.
*
* If cancellation has been requested concurrently on another thread and the
* callback is currently executing then the destructor will block until after
* the callback has returned (otherwise it might be left with a dangling
* reference).
*
* You should generally try to implement your callback functions to be lock
* free to avoid deadlocks between the callback executing and the
* CancellationCallback destructor trying to deregister the callback.
*
* If the callback has not started executing yet then the callback will be
* deregistered from the CancellationToken before the destructor completes.
*
* Once the destructor returns you can be guaranteed that the callback will
* not be called by a subsequent call to 'requestCancellation()' on a
* CancellationSource associated with the CancellationToken passed to the
* constructor.
*/
~CancellationCallback();
// Not copyable/movable
CancellationCallback(const CancellationCallback&) = delete;
CancellationCallback(CancellationCallback&&) = delete;
CancellationCallback& operator=(const CancellationCallback&) = delete;
CancellationCallback& operator=(CancellationCallback&&) = delete;
private:
friend class detail::CancellationState;
void invokeCallback() noexcept;
CancellationCallback* next_;
// Pointer to the pointer that points to this node in the linked list.
// This could be the 'next_' of a previous CancellationCallback or could
// be the 'head_' pointer of the CancellationState.
// If this node is inserted in the list then this will be non-null.
CancellationCallback** prevNext_;
detail::CancellationState* state_;
VoidFunction callback_;
// Pointer to a flag stored on the stack of the caller to invokeCallback()
// that is used to indicate to the caller of invokeCallback() that the
// destructor has run and it is no longer valid to access the callback
// object.
bool* destructorHasRunInsideCallback_;
// Flag used to signal that the callback has completed executing on another
// thread and it is now safe to exit the destructor.
std::atomic<bool> callbackCompleted_;
};
} // namespace folly
#include <folly/CancellationToken-inl.h>