newsmemory-ios-sdk/Frameworks/RCT-Folly.xcframework/ios-arm64/Headers/folly/Random.h

435 lines
12 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//
// Docs: https://fburl.com/fbvref_random
//
#pragma once
#define FOLLY_RANDOM_H_
#include <array>
#include <cstdint>
#include <random>
#include <type_traits>
#include <folly/Portability.h>
#include <folly/Traits.h>
#include <folly/functional/Invoke.h>
#include <folly/lang/Bits.h>
#if FOLLY_HAVE_EXTRANDOM_SFMT19937
#include <ext/random>
#endif
namespace folly {
namespace detail {
#if FOLLY_HAVE_EXTRANDOM_SFMT19937
using DefaultGenerator = __gnu_cxx::sfmt19937;
#else
using DefaultGenerator = std::mt19937;
#endif
} // namespace detail
/**
* A PRNG with one instance per thread. This PRNG uses a mersenne twister random
* number generator and is seeded from /dev/urandom. It should not be used for
* anything which requires security, only for statistical randomness.
*/
class ThreadLocalPRNG {
using Generator = detail::DefaultGenerator;
public:
using result_type = Generator::result_type;
result_type operator()();
static constexpr result_type min() { return Generator::min(); }
static constexpr result_type max() { return Generator::max(); }
};
class Random {
private:
template <class RNG>
using ValidRNG = typename std::
enable_if<std::is_unsigned<invoke_result_t<RNG&>>::value, RNG>::type;
template <class T>
class SecureRNG {
public:
using result_type = typename std::enable_if<
std::is_integral<T>::value && !std::is_same<T, bool>::value,
T>::type;
result_type operator()() { return Random::secureRandom<result_type>(); }
static constexpr result_type min() {
return std::numeric_limits<result_type>::min();
}
static constexpr result_type max() {
return std::numeric_limits<result_type>::max();
}
};
// Whether RNG output is surjective and uniform when truncated to ResultType.
template <class RNG, class ResultType>
static constexpr bool UniformRNG =
(std::is_unsigned<ResultType>::value &&
std::is_unsigned<typename RNG::result_type>::value &&
// RNG range covers ResultType.
RNG::min() == 0 &&
RNG::max() >= std::numeric_limits<ResultType>::max() &&
// Truncating the output maintains uniformness.
(~RNG::max() == 0 || isPowTwo(RNG::max() + 1)));
public:
using DefaultGenerator = detail::DefaultGenerator;
/**
* Get secure random bytes. (On Linux and OSX, this means /dev/urandom).
*/
static void secureRandom(void* data, size_t size);
/**
* Shortcut to get a secure random value of integral type.
*/
template <class T>
static typename std::enable_if<
std::is_integral<T>::value && !std::is_same<T, bool>::value,
T>::type
secureRandom() {
T val;
secureRandom(&val, sizeof(val));
return val;
}
/**
* Returns a secure random uint32_t
*/
static uint32_t secureRand32() { return secureRandom<uint32_t>(); }
/**
* Returns a secure random uint32_t in [0, max). If max == 0, returns 0.
*/
static uint32_t secureRand32(uint32_t max) {
SecureRNG<uint32_t> srng;
return rand32(max, srng);
}
/**
* Returns a secure random uint32_t in [min, max). If min == max, returns min.
*/
static uint32_t secureRand32(uint32_t min, uint32_t max) {
SecureRNG<uint32_t> srng;
return rand32(min, max, srng);
}
/**
* Returns a secure random uint64_t
*/
static uint64_t secureRand64() { return secureRandom<uint64_t>(); }
/**
* Returns a secure random uint64_t in [0, max). If max == 0, returns 0.
*/
static uint64_t secureRand64(uint64_t max) {
SecureRNG<uint64_t> srng;
return rand64(max, srng);
}
/**
* Returns a secure random uint64_t in [min, max). If min == max, returns min.
*/
static uint64_t secureRand64(uint64_t min, uint64_t max) {
SecureRNG<uint64_t> srng;
return rand64(min, max, srng);
}
/**
* Returns true 1/n of the time. If n == 0, always returns false
*/
static bool secureOneIn(uint32_t n) {
if (n < 2) {
return n;
}
SecureRNG<uint32_t> srng;
return rand32(0, n, srng) == 0;
}
/**
* Returns true 1/n of the time. If n == 0, always returns false
*/
static bool secureOneIn64(uint64_t n) {
if (n < 2) {
return n;
}
SecureRNG<uint64_t> srng;
return rand64(0, n, srng) == 0;
}
/**
* Returns a secure double in [0, 1)
*/
static double secureRandDouble01() {
SecureRNG<uint64_t> srng;
return randDouble01(srng);
}
/**
* Returns a secure double in [min, max), if min == max, returns min.
*/
static double secureRandDouble(double min, double max) {
SecureRNG<uint64_t> srng;
return randDouble(min, max, srng);
}
/**
* (Re-)Seed an existing RNG with a good seed.
*
* Note that you should usually use ThreadLocalPRNG unless you need
* reproducibility (such as during a test), in which case you'd want
* to create a RNG with a good seed in production, and seed it yourself
* in test.
*/
template <class RNG = DefaultGenerator, class /* EnableIf */ = ValidRNG<RNG>>
static void seed(RNG& rng);
/**
* Create a new RNG, seeded with a good seed.
*
* Note that you should usually use ThreadLocalPRNG unless you need
* reproducibility (such as during a test), in which case you'd want
* to create a RNG with a good seed in production, and seed it yourself
* in test.
*/
template <class RNG = DefaultGenerator, class /* EnableIf */ = ValidRNG<RNG>>
static RNG create();
/**
* Create a new RNG, which can be used for applications that require secure
* randomness.
*
* The resulting RNG will have worse performance than one created with
* create(), so use it if you need the security.
*/
static SecureRNG<uint32_t> createSecure() { return SecureRNG<uint32_t>(); }
/**
* Returns a random uint32_t
*/
static uint32_t rand32() { return rand32(ThreadLocalPRNG()); }
/**
* Returns a random uint32_t given a specific RNG
*/
template <class RNG, class /* EnableIf */ = ValidRNG<RNG>>
static uint32_t rand32(RNG&& rng) {
if constexpr (UniformRNG<std::decay_t<RNG>, uint32_t>) {
return static_cast<uint32_t>(rng());
} else {
return std::uniform_int_distribution<uint32_t>(
0, std::numeric_limits<uint32_t>::max())(rng);
}
}
/**
* Returns a random uint32_t in [0, max). If max == 0, returns 0.
*/
static uint32_t rand32(uint32_t max) {
return rand32(0, max, ThreadLocalPRNG());
}
/**
* Returns a random uint32_t in [0, max) given a specific RNG.
* If max == 0, returns 0.
*/
template <class RNG = ThreadLocalPRNG, class /* EnableIf */ = ValidRNG<RNG>>
static uint32_t rand32(uint32_t max, RNG&& rng) {
return rand32(0, max, rng);
}
/**
* Returns a random uint32_t in [min, max). If min == max, returns min.
*/
static uint32_t rand32(uint32_t min, uint32_t max) {
return rand32(min, max, ThreadLocalPRNG());
}
/**
* Returns a random uint32_t in [min, max) given a specific RNG.
* If min == max, returns min.
*/
template <class RNG = ThreadLocalPRNG, class /* EnableIf */ = ValidRNG<RNG>>
static uint32_t rand32(uint32_t min, uint32_t max, RNG&& rng) {
if (min == max) {
return min;
}
return std::uniform_int_distribution<uint32_t>(min, max - 1)(rng);
}
/**
* Returns a random uint64_t
*/
static uint64_t rand64() { return rand64(ThreadLocalPRNG()); }
/**
* Returns a random uint64_t
*/
template <class RNG = ThreadLocalPRNG, class /* EnableIf */ = ValidRNG<RNG>>
static uint64_t rand64(RNG&& rng) {
if constexpr (UniformRNG<std::decay_t<RNG>, uint64_t>) {
return rng();
} else if constexpr (UniformRNG<std::decay_t<RNG>, uint32_t>) {
return (static_cast<uint64_t>(rng()) << 32) |
static_cast<uint32_t>(rng());
} else {
return std::uniform_int_distribution<uint64_t>(
0, std::numeric_limits<uint64_t>::max())(rng);
}
}
/**
* Returns a random uint64_t in [0, max). If max == 0, returns 0.
*/
static uint64_t rand64(uint64_t max) {
return rand64(0, max, ThreadLocalPRNG());
}
/**
* Returns a random uint64_t in [0, max). If max == 0, returns 0.
*/
template <class RNG = ThreadLocalPRNG, class /* EnableIf */ = ValidRNG<RNG>>
static uint64_t rand64(uint64_t max, RNG&& rng) {
return rand64(0, max, rng);
}
/**
* Returns a random uint64_t in [min, max). If min == max, returns min.
*/
static uint64_t rand64(uint64_t min, uint64_t max) {
return rand64(min, max, ThreadLocalPRNG());
}
/**
* Returns a random uint64_t in [min, max). If min == max, returns min.
*/
template <class RNG = ThreadLocalPRNG, class /* EnableIf */ = ValidRNG<RNG>>
static uint64_t rand64(uint64_t min, uint64_t max, RNG&& rng) {
if (min == max) {
return min;
}
return std::uniform_int_distribution<uint64_t>(min, max - 1)(rng);
}
/**
* Returns true 1/n of the time. If n == 0, always returns false
*/
static bool oneIn(uint32_t n) { return oneIn(n, ThreadLocalPRNG()); }
/**
* Returns true 1/n of the time. If n == 0, always returns false
*/
static bool oneIn64(uint64_t n) { return oneIn64(n, ThreadLocalPRNG()); }
/**
* Returns true 1/n of the time. If n == 0, always returns false
*/
template <class RNG = ThreadLocalPRNG, class /* EnableIf */ = ValidRNG<RNG>>
static bool oneIn(uint32_t n, RNG&& rng) {
if (n < 2) {
return n;
}
return rand32(0, n, std::forward<RNG>(rng)) == 0;
}
template <class RNG = ThreadLocalPRNG, class /* EnableIf */ = ValidRNG<RNG>>
static bool oneIn64(uint64_t n, RNG&& rng) {
if (n < 2) {
return n;
}
return rand64(0, n, std::forward<RNG>(rng)) == 0;
}
/**
* Returns true with the probability of p, false otherwise
*/
static bool randBool(double p) { return randBool(p, ThreadLocalPRNG()); }
/**
* Returns true with the probability of p, false otherwise
*/
template <class RNG = ThreadLocalPRNG, class /* EnableIf */ = ValidRNG<RNG>>
static bool randBool(double p, RNG&& rng) {
return randDouble01(std::forward<RNG>(rng)) < p;
}
/**
* Returns a double in [0, 1)
*/
static double randDouble01() { return randDouble01(ThreadLocalPRNG()); }
/**
* Returns a double in [0, 1)
*/
template <class RNG = ThreadLocalPRNG, class /* EnableIf */ = ValidRNG<RNG>>
static double randDouble01(RNG&& rng) {
// Assuming 64-bit IEEE754 doubles, numbers in the form k/2^53 can be
// represented exactly, so we can sample uniformly in [0, 1) by sampling an
// integer in [0, 2^53) and scaling accordingly. This is the highest
// precision we can obtain if we want a symmetric output distribution.
// See https://prng.di.unimi.it/#remarks for more details.
static_assert(
std::numeric_limits<double>::digits == 53, "Unsupported double type");
return (rand64(std::forward<RNG>(rng)) >> 11) * 0x1.0p-53;
}
/**
* Returns a double in [min, max), if min == max, returns min.
*/
static double randDouble(double min, double max) {
return randDouble(min, max, ThreadLocalPRNG());
}
/**
* Returns a double in [min, max), if min == max, returns min.
*/
template <class RNG = ThreadLocalPRNG, class /* EnableIf */ = ValidRNG<RNG>>
static double randDouble(double min, double max, RNG&& rng) {
if (std::fabs(max - min) < std::numeric_limits<double>::epsilon()) {
return min;
}
return std::uniform_real_distribution<double>(min, max)(rng);
}
};
/*
* Return a good seed for a random number generator.
* Note that this is a legacy function, as it returns a 32-bit value, which
* is too small to be useful as a "real" RNG seed. Use the functions in class
* Random instead.
*/
inline uint32_t randomNumberSeed() {
return Random::rand32();
}
} // namespace folly
#include <folly/Random-inl.h>