newsmemory-ios-sdk/Frameworks/RCT-Folly.xcframework/ios-arm64/Headers/folly/ScopeGuard.h

421 lines
13 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//
// Docs: https://fburl.com/fbcref_scopeguard
//
/**
* ScopeGuard is a general implementation of the "Initialization is
* Resource Acquisition" idiom. It guarantees that a function
* is executed upon leaving the current scope.
*
* @file ScopeGuard.h
* @refcode folly/docs/examples/folly/ScopeGuard.cpp
*/
/*
* The makeGuard() function is used to create a new ScopeGuard object.
* It can be instantiated with a lambda function, a std::function<void()>,
* a functor, or a void(*)() function pointer.
*
*
* Usage example: Add a friend to memory if and only if it is also added
* to the db.
*
* void User::addFriend(User& newFriend) {
* // add the friend to memory
* friends_.push_back(&newFriend);
*
* // If the db insertion that follows fails, we should
* // remove it from memory.
* auto guard = makeGuard([&] { friends_.pop_back(); });
*
* // this will throw an exception upon error, which
* // makes the ScopeGuard execute UserCont::pop_back()
* // once the Guard's destructor is called.
* db_->addFriend(GetName(), newFriend.GetName());
*
* // an exception was not thrown, so don't execute
* // the Guard.
* guard.dismiss();
* }
*
* It is also possible to create a guard in dismissed state with
* makeDismissedGuard(), and later rehire it with the rehire()
* method.
*
* makeDismissedGuard() is not just syntactic sugar for creating a guard and
* immediately dismissing it, but it has a subtle behavior difference if
* move-construction of the passed function can throw: if it does, the function
* will be called by makeGuard(), but not by makeDismissedGuard().
*
* Examine ScopeGuardTest.cpp for some more sample usage.
*
* Stolen from:
* Andrei's and Petru Marginean's CUJ article:
* http://drdobbs.com/184403758
* and the loki library:
* http://loki-lib.sourceforge.net/index.php?n=Idioms.ScopeGuardPointer
* and triendl.kj article:
* http://www.codeproject.com/KB/cpp/scope_guard.aspx
*/
#pragma once
#include <cstddef>
#include <cstdlib>
#include <functional>
#include <new>
#include <type_traits>
#include <utility>
#include <folly/Portability.h>
#include <folly/Preprocessor.h>
#include <folly/Utility.h>
#include <folly/lang/Exception.h>
#include <folly/lang/UncaughtExceptions.h>
namespace folly {
namespace detail {
struct ScopeGuardDismissed {};
class ScopeGuardImplBase {
public:
void dismiss() noexcept { dismissed_ = true; }
void rehire() noexcept { dismissed_ = false; }
protected:
ScopeGuardImplBase(bool dismissed = false) noexcept : dismissed_(dismissed) {}
[[noreturn]] static void terminate() noexcept;
static ScopeGuardImplBase makeEmptyScopeGuard() noexcept {
return ScopeGuardImplBase{};
}
bool dismissed_;
};
template <typename FunctionType, bool InvokeNoexcept>
class ScopeGuardImpl : public ScopeGuardImplBase {
public:
explicit ScopeGuardImpl(FunctionType& fn) noexcept(
std::is_nothrow_copy_constructible<FunctionType>::value)
: ScopeGuardImpl(
std::as_const(fn),
makeFailsafe(
std::is_nothrow_copy_constructible<FunctionType>{}, &fn)) {}
explicit ScopeGuardImpl(const FunctionType& fn) noexcept(
std::is_nothrow_copy_constructible<FunctionType>::value)
: ScopeGuardImpl(
fn,
makeFailsafe(
std::is_nothrow_copy_constructible<FunctionType>{}, &fn)) {}
explicit ScopeGuardImpl(FunctionType&& fn) noexcept(
std::is_nothrow_move_constructible<FunctionType>::value)
: ScopeGuardImpl(
std::move_if_noexcept(fn),
makeFailsafe(
std::is_nothrow_move_constructible<FunctionType>{}, &fn)) {}
explicit ScopeGuardImpl(FunctionType&& fn, ScopeGuardDismissed) noexcept(
std::is_nothrow_move_constructible<FunctionType>::value)
// No need for failsafe in this case, as the guard is dismissed.
: ScopeGuardImplBase{true}, function_(std::forward<FunctionType>(fn)) {}
ScopeGuardImpl(ScopeGuardImpl&& other) noexcept(
std::is_nothrow_move_constructible<FunctionType>::value)
: function_(std::move_if_noexcept(other.function_)) {
// If the above line attempts a copy and the copy throws, other is
// left owning the cleanup action and will execute it (or not) depending
// on the value of other.dismissed_. The following lines only execute
// if the move/copy succeeded, in which case *this assumes ownership of
// the cleanup action and dismisses other.
dismissed_ = std::exchange(other.dismissed_, true);
}
~ScopeGuardImpl() noexcept(InvokeNoexcept) {
if (!dismissed_) {
execute();
}
}
private:
static ScopeGuardImplBase makeFailsafe(std::true_type, const void*) noexcept {
return makeEmptyScopeGuard();
}
template <typename Fn>
static auto makeFailsafe(std::false_type, Fn* fn) noexcept
-> ScopeGuardImpl<decltype(std::ref(*fn)), InvokeNoexcept> {
return ScopeGuardImpl<decltype(std::ref(*fn)), InvokeNoexcept>{
std::ref(*fn)};
}
template <typename Fn>
explicit ScopeGuardImpl(Fn&& fn, ScopeGuardImplBase&& failsafe)
: ScopeGuardImplBase{}, function_(std::forward<Fn>(fn)) {
failsafe.dismiss();
}
void* operator new(std::size_t) = delete;
void execute() noexcept(InvokeNoexcept) {
if constexpr (InvokeNoexcept) {
static_assert(std::is_same_v<void, decltype(function_())>);
catch_exception(function_, &terminate);
} else {
function_();
}
}
FunctionType function_;
};
template <typename F, bool INE>
using ScopeGuardImplDecay = ScopeGuardImpl<typename std::decay<F>::type, INE>;
} // namespace detail
/**
* Create a scope guard.
*
* The returned object has methods .dismiss() and .rehire(), which will
* deactivate/reactivate the calling of the function upon destruction.
*
* The return value of this function must be captured. Otherwise, since it is a
* temporary, it will be destroyed immediately, thus calling the function.
*
* auto guard = makeGuard(...); // good
*
* makeGuard(...); // bad
*
* @param f The function to execute upon the guard's destruction.
* @refcode folly/docs/examples/folly/ScopeGuard2.cpp
*/
template <typename F>
FOLLY_NODISCARD detail::ScopeGuardImplDecay<F, true> makeGuard(F&& f) noexcept(
noexcept(detail::ScopeGuardImplDecay<F, true>(static_cast<F&&>(f)))) {
return detail::ScopeGuardImplDecay<F, true>(static_cast<F&&>(f));
}
/**
* Create a scope guard in the dismissed state.
*
* The guard can be enabled using .rehire().
*
* @see makeGuard
* @refcode folly/docs/examples/folly/ScopeGuard2.cpp
*/
template <typename F>
FOLLY_NODISCARD detail::ScopeGuardImplDecay<F, true>
makeDismissedGuard(F&& f) noexcept(
noexcept(detail::ScopeGuardImplDecay<F, true>(
static_cast<F&&>(f), detail::ScopeGuardDismissed{}))) {
return detail::ScopeGuardImplDecay<F, true>(
static_cast<F&&>(f), detail::ScopeGuardDismissed{});
}
namespace detail {
/**
* ScopeGuard used for executing a function when leaving the current scope
* depending on the presence of a new uncaught exception.
*
* If the executeOnException template parameter is true, the function is
* executed if a new uncaught exception is present at the end of the scope.
* If the parameter is false, then the function is executed if no new uncaught
* exceptions are present at the end of the scope.
*
* Used to implement SCOPE_FAIL and SCOPE_SUCCESS below.
*/
template <typename FunctionType, bool ExecuteOnException>
class ScopeGuardForNewException {
public:
explicit ScopeGuardForNewException(const FunctionType& fn) : guard_(fn) {}
explicit ScopeGuardForNewException(FunctionType&& fn)
: guard_(std::move(fn)) {}
ScopeGuardForNewException(ScopeGuardForNewException&& other) = default;
~ScopeGuardForNewException() noexcept(ExecuteOnException) {
if (ExecuteOnException != (exceptionCounter_ < uncaught_exceptions())) {
guard_.dismiss();
}
}
private:
void* operator new(std::size_t) = delete;
void operator delete(void*) = delete;
ScopeGuardImpl<FunctionType, ExecuteOnException> guard_;
int exceptionCounter_{uncaught_exceptions()};
};
/**
* Internal use for the macro SCOPE_FAIL below
*/
enum class ScopeGuardOnFail {};
template <typename FunctionType>
ScopeGuardForNewException<typename std::decay<FunctionType>::type, true>
operator+(detail::ScopeGuardOnFail, FunctionType&& fn) {
return ScopeGuardForNewException<
typename std::decay<FunctionType>::type,
true>(std::forward<FunctionType>(fn));
}
/**
* Internal use for the macro SCOPE_SUCCESS below
*/
enum class ScopeGuardOnSuccess {};
template <typename FunctionType>
ScopeGuardForNewException<typename std::decay<FunctionType>::type, false>
operator+(ScopeGuardOnSuccess, FunctionType&& fn) {
return ScopeGuardForNewException<
typename std::decay<FunctionType>::type,
false>(std::forward<FunctionType>(fn));
}
/**
* Internal use for the macro SCOPE_EXIT below
*/
enum class ScopeGuardOnExit {};
template <typename FunctionType>
ScopeGuardImpl<typename std::decay<FunctionType>::type, true> operator+(
detail::ScopeGuardOnExit, FunctionType&& fn) {
return ScopeGuardImpl<typename std::decay<FunctionType>::type, true>(
std::forward<FunctionType>(fn));
}
} // namespace detail
} // namespace folly
// SCOPE_EXIT
//
// Example:
//
// /* open scope */ {
//
// some_resource_t resource;
// some_resource_init(resource);
// SCOPE_EXIT { some_resource_fini(resource); };
//
// if (!cond)
// throw 0; // the cleanup happens at end of the scope
// else
// return; // the cleanup happens at end of the scope
//
// use_some_resource(resource); // may throw; cleanup will happen
//
// } /* close scope */
//
// The code in the braces passed to SCOPE_EXIT executes at the end of the
// containing scope as if the code is the content of the destructor of an
// object instantiated at the point of the SCOPE_EXIT, where the destructor
// reference-captures all local variables it uses.
//
// The cleanup code - the code in the braces passed to SCOPE_EXIT - always
// executes at the end of the scope, regardless of whether the scope exits
// normally or erroneously as if via the throw statement.
//
// Caution: Suitable for coroutine functions only when the cleanup code does
// not use captured references to thread-local objects. Recall that there is
// no assumption that coroutines resume from co-await, co-yield, or co-return
// in the same thread as the one in which they suspend.
//
// Caution: May not execute if the scope exits erroneously but stack unwinding
// is skipped, or if the scope does not exit at all such as with std::abort or
// setcontext, which fibers use.
/**
* Capture code that shall be run when the current scope exits.
*
* The code within SCOPE_EXIT's braces shall execute as if the code was in the
* destructor of an object instantiated at the point of SCOPE_EXIT.
*
* Variables used within SCOPE_EXIT are captured by reference.
*
* @def SCOPE_EXIT
*/
#define SCOPE_EXIT \
auto FB_ANONYMOUS_VARIABLE_ODR_SAFE(SCOPE_EXIT_STATE) = \
::folly::detail::ScopeGuardOnExit() + [&]() noexcept
// SCOPE_FAIL
//
// May be useful in situations where the caller requests a resource where
// initializations of the resource is multi-step and may fail.
//
// Example:
//
// some_resource_t resource;
// some_resource_init(resource);
// SCOPE_FAIL { some_resource_fini(resource); };
//
// if (do_throw)
// throw 0; // the cleanup happens at the end of the scope
// else
// return resource; // the cleanup does not happen
//
// Warning: Not suitable for coroutine functions.
/**
* Capture code to run if the scope exits with an exception.
*
* Like SCOPE_EXIT, but only executes the code if the scope exited due to an
* exception.
*
* @def SCOPE_FAIL
*/
#define SCOPE_FAIL \
auto FB_ANONYMOUS_VARIABLE_ODR_SAFE(SCOPE_FAIL_STATE) = \
::folly::detail::ScopeGuardOnFail() + [&]() noexcept
// SCOPE_SUCCESS
//
// In a sense, the opposite of SCOPE_FAIL.
//
// Example:
//
// folly::stop_watch<> watch;
// SCOPE_FAIL { log_failure(watch.elapsed(); };
// SCOPE_SUCCESS { log_success(watch.elapsed(); };
//
// if (do_throw)
// throw 0; // the cleanup does not happen; log failure
// else
// return; // the cleanup happens at the end of the scope; log success
//
// Warning: Not suitable for coroutine functions.
/**
* Capture code to run if the scope exits without an exception.
*
* Like SCOPE_EXIT, but does not execute the code if the scope exited due to an
* exception.
*
* @def SCOPE_SUCCESS
*/
#define SCOPE_SUCCESS \
auto FB_ANONYMOUS_VARIABLE_ODR_SAFE(SCOPE_SUCCESS_STATE) = \
::folly::detail::ScopeGuardOnSuccess() + [&]()